In order to generate the 3d objects for my fractals, a large number of triangles have to be generated, so that very detailed areas are not badly rendered.
I can generate up to 2 Billion triangles, more than 50 Gigabytes of data.
In order to see the result, I have modified my small viewer so that drawing is done reading directly the triangles on disk. This takes about 1 hour on my machine, but virtually unlimited number of triangles can be displayed, even on a basic computer.
The following object has exactly 1 447 147 377 triangles.
Of course for interactive display the number of triangles is reduced to about 10 000 000.
Friday, August 22, 2008
Sunday, August 3, 2008
Fractal 3d Object Video
Here is a small video I made from one of my objects.
It is a real 3d object, not a ray-traced rendered animation.
My graphics card is a GeForce 7600GT (not very fast these days).
This card is capable to display about 5 000 000 tris/s lit, shaded.
As I have objects with up to 10 000 000 triangles for the most detailed objects, and about 3 000 000 for standard objects, framerate is not very high. I am thinking of upgrading to a more recent card, such as an ATI 4850.
I am using custom software to display the object.
It is a real 3d object, not a ray-traced rendered animation.
My graphics card is a GeForce 7600GT (not very fast these days).
This card is capable to display about 5 000 000 tris/s lit, shaded.
As I have objects with up to 10 000 000 triangles for the most detailed objects, and about 3 000 000 for standard objects, framerate is not very high. I am thinking of upgrading to a more recent card, such as an ATI 4850.
I am using custom software to display the object.
Saturday, August 2, 2008
Quaternion Fractal Slices Video
I have uploaded to Youtube a video that shows slices from one of my quaternion fractal 3d object.
It is created by the same code that is used to create the 3d object.
It is created by the same code that is used to create the 3d object.
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